Computer Graphics
|
3D Display Methods
|
H&B Chapter 7
Synthetic Camera Model
- Position and orientation
- Angle of View
- Depth of Field
![](./cg_8new_files/image002.jpg)
![](./cg_8new_files/image004.jpg)
![](./cg_8new_files/image006.jpg)
![](./cg_8new_files/image008.gif)
Projection Methods
![](./cg_8new_files/image012.gif)
Perspective
![](./cg_8new_files/image016.gif)
Depth Cueing
![](./cg_8new_files/image018.gif)
Visible Line and Surface Identification
![](./cg_8new_files/image020.jpg)
![](./cg_8new_files/image024.jpg)
Surface Rendering
Wireframe => Surface
Rendering => Light, Texture, etc.
![](./cg_8new_files/image028.jpg)
Exploded View
![](./cg_8new_files/image030.jpg)
Cutaway View
![](./cg_8new_files/image032.jpg)
3D and Stereoscopic Views
![](./cg_8new_files/image034.gif)
![](./cg_8new_files/image036.jpg)
Rendering Pipeline
![](./cg_8new_files/image038.gif)
Transformation Pipeline
![](./cg_8new_files/image040.jpg)